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Old Sep 21, 2006, 06:45 AM // 06:45   #1
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Default CoP change

Modified the skill Contemplation of Purity so that the number of removed Hexes and Conditions is determined by your Divine Favor attribute.

This now links the condition and hex removal to your divine attribute. Which means dervish can still use it for e managment and huge life boost.

Why didn't they just link the enchant removal to divine favor? That would limit 1 enchantment from being removed fixing the problem of mystism abuse.

Guess they know something I don't.

Btw thanx for the henchies.

Last edited by twicky_kid; Sep 21, 2006 at 06:48 AM // 06:48..
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Old Sep 21, 2006, 07:24 AM // 07:24   #2
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The removal of all enchantments is its drawback. In most scenarios, only stripping the top enchant with 0 DF would be better (IMHO)
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Old Sep 21, 2006, 07:28 AM // 07:28   #3
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well when it came to the dervish cop was overpowered allowing to strip all their enchantments sending out huge amounts of aoe damage and gaining alot of health and energy in the process good thing they changed it
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Old Sep 21, 2006, 07:29 AM // 07:29   #4
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Quote:
Originally Posted by iam133b
well when it came to the dervish cop was overpowered allowing to strip all their enchantments sending out huge amounts of aoe damage and gaining alot of health and energy in the process good thing they changed it
Unfortunately, the change doesn't effec the D/Mo. You still lose all of your enchantments. So the D/Mo can still use CoP to strip all of it's enchants and send out all that damage and get all that health. Unless there's been a change to Mysticism, this did very little to stopping Dway.
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Old Sep 21, 2006, 07:32 AM // 07:32   #5
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Quote:
Originally Posted by -Loki-
Unfortunately, the change doesn't effec the D/Mo. You still lose all of your enchantments. So the D/Mo can still use CoP to strip all of it's enchants and send out all that damage and get all that health. Unless there's been a change to Mysticism, this did very little to stopping Dway.
I just hope they lowered the damage on those skills, that'd go a long way towards fixing it.
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Old Sep 21, 2006, 07:40 AM // 07:40   #6
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Quote:
Originally Posted by Omnidragon42
I just hope they lowered the damage on those skills, that'd go a long way towards fixing it.
They need to increase the recharge and lower the dmg slightly. When I say slightly maybe 10 dmg.
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Old Sep 21, 2006, 08:05 AM // 08:05   #7
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if dervish have enchantents maby change it to derv enchnas only
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Old Sep 21, 2006, 08:43 AM // 08:43   #8
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Well, we have to see if dervish primary attribute are the same or not.

In my opinion, this is more of a nerf toward monk than dervish.
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Old Sep 21, 2006, 08:58 AM // 08:58   #9
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I might be confused, but at 0 divine favor, it removes 1 enchant and condition, and heals nothing. This is some balance towards the D/Mo, isn't it? Also, it won't hurt the monk, since booners have high divine favor.
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Old Sep 21, 2006, 09:08 AM // 09:08   #10
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Quote:
Originally Posted by HolyHawk
I might be confused, but at 0 divine favor, it removes 1 enchant and condition, and heals nothing. This is some balance towards the D/Mo, isn't it? Also, it won't hurt the monk, since booners have high divine favor.
No, it still removes all enchantments, but the number of hexes/conditions removed are dependant on how many enchantments removed AND your Divine Favor attribute now.
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Old Sep 21, 2006, 02:53 PM // 14:53   #11
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Changing CoP to not remove all enchantments wouldn't do anything - there are other skills in the game that have that effect, they'd have to change all of them. The idea is that now Dervishes using it won't be immune to hexes and conditions like they were before.
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Old Sep 21, 2006, 03:06 PM // 15:06   #12
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Quote:
Originally Posted by Mysterial
Changing CoP to not remove all enchantments wouldn't do anything - there are other skills in the game that have that effect, they'd have to change all of them. The idea is that now Dervishes using it won't be immune to hexes and conditions like they were before.
Other skills? Like... ether prodigy?

I don't see too many "other skills" that let you drop all enchantments instantly.

And I guess they nerfed Dway's condition removal so VIM has a chance against it. Anet loves IWAY/VIM.
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Old Sep 21, 2006, 03:20 PM // 15:20   #13
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Quote:
Originally Posted by Alleji
Other skills? Like... ether prodigy?

I don't see too many "other skills" that let you drop all enchantments instantly.
Release Enchantments.
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Old Sep 21, 2006, 04:11 PM // 16:11   #14
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What if CoP would only remove monk enchants..?
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Old Sep 21, 2006, 04:23 PM // 16:23   #15
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A huge part of the D/Mo build was that it had crazy resilience to hexes and conditions, making it difficult to really DO anything to them, beyond spiking/DPSing them out. This will go a ways towards helping. Anyone simply has to use a single condition/cover hex to keep their money debuffs on.

And as JR- pointed out, CoP is by no means the only enchant stripper. It's the fastest, at 1/4th second, but it doesn't have the shortest recharge. If all people wanted was an enchant removal, there ARE other options.


Though, if the PbAoE build isn't too badly nerfed, I doubt people will stop using CoP. It's fast, for precision enchant loss, so you can ensure the "When ~this~ enchantment ends" effects hit your targets.
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Old Sep 22, 2006, 09:24 AM // 09:24   #16
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Don't forget that Dervishes themselves have a boatload of ways to remove their own enchantments - Mystic Sandstorm and Winds of Disenchantment remove them all, and lots of other skills remove a single one.

...In other words, the ability to shrug off your enchants to get the mysticism/enchant-end bonii is an intended part of the class and presumably won't be eliminated entirely. This nerf was to remove the added benefits CoP provided.

And to make Pious Restoration suffer less from the comparison.
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Old Sep 22, 2006, 12:17 PM // 12:17   #17
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CoP is still better than Pious restoration because its a skill with 1/4 cast. Pious can be interrupted and is a spell.
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